Town: Odíhg Tsvāobàf

Odíhg Tsvāobàf

Odíhg Tsvāobàf
Example Tauric architecture.
StatePicham Community
ProvenceTewqàrbedbù County
RegionNahuhido Brushlands
Founded1321
Community LeaderMayor Zairduk Every
Area5 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2142 m (7027 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population1174
Population Density234 people per km2 (587 people per mi2)
Town AuraTruename Magic
Naming
Native nameOdíhg Tsvāobàf
PronunciationTsvāo /bəf/
Direct Translation[film projector] [south]
Translation[Not Yet Translated]

Odíhg Tsvāobàf (Tsvāo /bəf/ [film projector] [south]) is a subtropical Town located in the Tewqàrbedbù County of the Picham Community.

The name Odíhg Tsvāobàf is derived from the Tauric language, as Odíhg Tsvāobàf was founded by Sarcotoma Gwilym, who was culturaly Tauric.

Climate

Odíhg Tsvāobàf has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a warm 26°C (78°F). Odíhg Tsvāobàf receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Tsvāobàf covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2142 m (7027 ft) above sea level.

Overview

Odíhg Tsvāobàf was founded durring the early 14th century in winter of the year 1321, by Sarcotoma Gwilym. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Sarcotoma Gwilym.

Odíhg Tsvāobàf was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Odíhg Tsvāobàf is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Tsvāobàf is buildings have been located at convienant points along the hill Odíhg Tsvāobàf was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The bare minimum defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Odíhg Tsvāobàf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Odíhg Tsvāobàf long.

Civic Infrastructure

Odíhg Tsvāobàf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Tsvāobàf.

Odíhg Tsvāobàf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Tsvāobàf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Tsvāobàf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Tsvāobàf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Tsvāobàf's public wards, blessings, and other arcane systems.

Odíhg Tsvāobàf has an Scientific Academy which provides higher education in the natural sciences.

Odíhg Tsvāobàf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Tsvāobàf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Tsvāobàf's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, winter is skipped in Odíhg Tsvāobàf.

The Skin Stitcher near Odíhg Tsvāobàf are known to be quite timid.

Odíhg Tsvāobàf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Enchantment energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 3
    • Farmland: 4719 m2
    • Cattle and Similar Creatures: 293
    • Poultry: 3522
    • Swine: 234
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 117

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

352 of Odíhg Tsvāobàf's population work within a Foundational Occupation.

740 of Odíhg Tsvāobàf's population do not work in a formal occupation, but do contribute to the local economy. 82 (7%) are noncontributers.

Points of Interest

Odíhg Tsvāobàf is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

Odíhg Tsvāobàf is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

The the a suit of Lamellar armour of Chronomancy, an a suit of Lamellar armour imbued with notable amounts of Chronomancy energies was created near Odíhg Tsvāobàf by in time immemorial, reportedly some time during the early 2nd century.

History